
import UIKit
import SnapKit
import AFNetworking

class BaseTableViewController: UITableViewController, VisitorLoginViewDelegate {

    
    
    
    
//    定义用户是否, 登陆的标记
//    true false
      var userLogin = false
    
    var visitroLoginView : VisitorLoginView?
    
    
    
    
//    访客视图
    
    override func loadView() {
        
        
//      如果用户登陆了, 创建一个UIview
        
        if userLogin {
        
            super.loadView()
    
        
        }else {
        
            
//           let v = VisitorLoginView()
//            v.backgroundColor = UIColor.whiteColor()
            
//            view = v
            visitroLoginView = VisitorLoginView()
           
            visitroLoginView?.VisitorViewDelegate = self
           
            view = visitroLoginView
            
        self.navigationItem.rightBarButtonItem = UIBarButtonItem (title: "注册", style: .Plain, target: self, action: "userWillRegister")
            
         self.navigationItem.leftBarButtonItem = UIBarButtonItem (title: "登陆", style: .Plain, target: self, action: "userWillLogin")
        
        
        }
        
        
    }
    
    
    func userWillRegister() {
    
            print(__FUNCTION__)
        
 
        
      
        
//           print("userWillRegister")
    
    }
    

    
    func userWillLogin () {
    
        print(__FUNCTION__)
        
        
        print( "userWillLogin")
        
        let oauth = OAuthViewController()
        
        let nav = UINavigationController(rootViewController: oauth)
        
        presentViewController(nav, animated: true, completion: nil)
        
    
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()

   
        
        
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
